All work
Games, systems,
and sculpted things.
Everything Marvin has shipped or prototyped — Unreal Engine and Unity games, gameplay experiments, and Blender character work. Released projects are playable; experiments are the places where the mechanics were figured out.
Projects
Eleven pieces.
Filter by discipline, engine, or status. Every project stays reachable without filtering.
Showing all 11 projects
SpaceGame
Built in Unreal Engine 5 using Blueprints. One of two Unreal projects, playable on Windows.
On itch.io
Play SpaceGame
BuildingSystem
Built in Unreal Engine 5 using Blueprints. Distributed as a direct Windows download rather than through a store page.
Direct download
Download the build
Mauersegler Mayham
Built in Unity with C#. The only project released for both Android and Windows.
On itch.io
Play Mauersegler Mayham
CosmicRush
Built in Unity with C# for Android. The one project taken all the way through Play Store packaging and release.
On Google Play
Get CosmicRush
Characters & Creatures
Demons, dragons, vampires, and aliens — the sculpting work where silhouette and anatomy get pushed hardest. Full-body sculpts taken through to rendered turnarounds.
Blender renders
Explore the sculpts
Anatomy Studies
Heads, hands, feet, and torsos sculpted as deliberate practice. Repetition on the parts that carry a character's readability.
Blender renders
View the studies
Scenes & Props
Environments and set pieces — lighting, atmosphere, and composition practised away from character work.
Blender renders
View the renders
Sculpt Reels
Progress reels showing a sculpt from blockout to finished render — the process behind the character work, rather than the result.
Blender renders
Watch the reelsNo projects match that filter yet.
Elsewhere