Game developer & 3D artist

Building worlds
worth exploring.

Marvin builds games in Unreal Engine and Unity, and sculpts the characters that go in them.

  • SpaceGame: a vast ringed space station lit against a violet and blue nebula, captured in Unreal Engine
    Unreal Engine 5 SpaceGame
    in Blueprints
  • BuildingSystem in Unreal Engine: a character beside a placed wooden structure with a translucent placement ghost
    Unreal Engine 5 BuildingSystem
    in Blueprints
  • Demon character bust sculpted and rendered in Blender, lit with red rim light
    3D study Demon character
    in Blender
  • Alien creature sculpt, full body front view, rendered in Blender
    3D study Alien creature
    in Blender
Unity · Unreal · Blender

Selected work

Play, build, discover.

Three games and the character work behind them.

SpaceGame: a vast ringed space station lit against a violet and blue nebula, captured in Unreal Engine
01Unreal Engine 5Windows

SpaceGame

Built in Unreal Engine 5 using Blueprints. Playable on Windows.

Open project
Mauersegler Mayham project artwork
02Unity · C#Android / Windows

Mauersegler Mayham

Built in Unity with C#. Released for both Android and Windows.

Open project
CosmicRush project artwork
03Unity · C#Android

CosmicRush

Built in Unity with C# for Android, and published to the Google Play Store.

Open in Play Store
Demon character bust sculpted in Blender Winged dragon sculpt seen head-on in flight Alectrum character render, a full-body creature design made in Blender
04BlenderCharacter art

Character & Creature Studies

Demons, dragons, vampires, and aliens — the sculpting work behind the games.

Explore 3D work

About Marvin

Technical curiosity
with a visual eye.

From real-time game systems to character sculpting, Marvin enjoys the point where a practical challenge becomes a memorable interaction.

  • 01 Game development
  • 02 Unity & Unreal Engine
  • 03 Blender & character art
  • 04 Motion & post-production

Elsewhere

Everything else
is playable.

See more on itch.io